Resilience Cap

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Resilience Cap

Post  Durante on Fri Jun 26, 2009 3:12 pm

So now that pets will be able to gain uncritability though resilience, its going to be important for us to know exactly how much resilience we need.

The following are the amounts of resilience you need to be uncrittable against different level mobs.
2/2 Grace of the Mantis
Mob LevelChance to be Crit Resilience Needed
80 1% 82
81 1.2% 99
82 1.4% 115
83 1.6% 132


1/2 Grace of the Mantis
Mob LevelChance to be Crit Resilience Needed
80 3% 246
81 3.2% 263
82 3.4% 279
83 3.6% 296


0/2 Grace of the Mantis
Mob LevelChance to be Crit Resilience Needed
80 5% 410
81 5.2% 427
82 5.4% 443
83 5.6% 460


Last edited by Durante on Thu Dec 10, 2009 7:24 pm; edited 3 times in total

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Re: Resilience Cap

Post  Kheldul on Fri Jun 26, 2009 5:14 pm

That data is great to have.

An aside question: Given that we really only care about un-crit-ability of pets for PvE tanking, are there any Pet Talent Specs that don't involve taking a full GotM (because Wild Hunt is really good and 2/2 GotM is a prerequisite)?

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Re: Resilience Cap

Post  Nordh on Fri Jun 26, 2009 6:36 pm

Durante, resi needed, is that for you or your pet?

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Re: Resilience Cap

Post  Durante on Fri Jun 26, 2009 7:54 pm

Its pretty unlikely that someone would want to do it, but I figured I'd throw in numbers for 1/2 and 0/2 GotM just in case.

And its player resilience in the chart, I updated the chart to clarify.

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Re: Resilience Cap

Post  Durante on Thu Aug 06, 2009 12:05 am

Updated for 3.2. Some numbers may be 1 resilience higher than needed, due to rounding.

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Re: Resilience Cap

Post  Ihlos on Thu Aug 06, 2009 4:34 pm

Great work here durante, looking forward to the encounters this opens up to us Smile

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Re: Resilience Cap

Post  dreamscaper on Sun Aug 16, 2009 12:55 am

Sorry for slight necro.

What would be the resil required for lower level mobs? I'm working on VH right now. The highest level mob there is 77. If 80 is 5.0, 81 is 5.2, 82 5.4, would 79 be 4.8, 78 4.6, 77 4.4? So, .4 after mantis? Does this sound right?

Unrelated - Any idea about miss rate against lower level mobs? I assume, again 80 is 5, 81 is 6, so would 79 be 4%, 78 3%, 77 2%?

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Re: Resilience Cap

Post  Durante on Mon Aug 17, 2009 5:31 am

To the best of my knowledge the combat table works the same whether the mob is higher or lower level, so for a level 77 your pet should indeed need .4% reduced chance to be crit or 1% for the hunter.

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Re: Resilience Cap

Post  dreamscaper on Mon Aug 17, 2009 5:24 pm

def seems pretty linier. 5, 5.2, 5.4, 5.6. So, im assuming would go backwards. But hit rating seems weird at +3. I wonder if you think the same would apply backwards, so 5, 4.5, 4, 3?

Is there a way i can test this out besides just taking a very large sample of vh attempts and see what my miss rate is against 77? I'm assuming i can maybe buy a self healer 77 to let me autoshoot him for 30 mins and see what it looks like there maybe?

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Re: Resilience Cap

Post  Durante on Tue Aug 18, 2009 2:44 am

Hit should work the same way as well. For a 80 attacking a 77 it should be a hit cap of 2% (5% - 3 levels). I really have no doubt this is the way it works, but I can't say 100% for sure because people don't theory craft for mobs lower than them.

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Re: Resilience Cap

Post  dreamscaper on Mon Aug 24, 2009 5:50 am

Not sure if this was asked before. Gonna read thru site/forums this week. I plan on tanking my first heroic in about a month so want to make it as successful as possible so i won't have to beg people to help with my second.

But can you confirm resil works on pets? I let my pet get hit by ony, which should be level 83, and no crits with 440 resil (as to be expected) but zero crits with zero resil.

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Re: Resilience Cap

Post  Kurasu on Mon Aug 24, 2009 8:03 pm

Actually, Ony is a 'low level' skull. I've seen no crits at all from other level 60 dungeon bosses, either on me or pet, so I suspect that it's not just 'Three levels higher/lower'. Just like the Horde bosses were skull level, but very definitely closer to level 83 even back when the level cap was still 70.

Go up against level-appropriate critters with that Resil 0 and you'll see crits.

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Re: Resilience Cap

Post  dreamscaper on Mon Aug 24, 2009 8:23 pm

Can you recommend a mob 80-82ish i can play with that my pet wont kill or it won't kill my pet to verify resil works?

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Re: Resilience Cap

Post  Ground-DH on Mon Aug 24, 2009 11:44 pm

The big putrid whatever-they-ares in Icecrown come in levels from 80-82. I usually find them along the tops of the big walls that stretch across the zone.

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Re: Resilience Cap

Post  Kurasu on Tue Aug 25, 2009 4:19 am

Another suggestion is to try some of the first pulls in level 80 dungeons, or even heroics. Just get to some of them that have small 'early pulls' and poke at the mobs there.

Nexus Heroic has a single mob pull right off the bat that you can try near the door so you can run out. It would probably be my big #1 test idea for 'Heroic mobs'. I can't think of any other place where the first pull is a single mob.

Halls Of Lightning and Utgarde Pinnacle both have a two-mob pull, but you can probably handle them well enough to be able to run out if worse comes to worse. Plus, as level 80 instances, you can try them on normal or right into heroic. There's a two mob pull in Azjol Nerub, as well, and those first two aren't overly dangerous, though it would have to be in heroic unless you were testing a low level pet.

Halls Of Stone has a three mob pull if you're feeling froggy, that's within three steps of the door so you can escape if things go downhill. Might be a good place to practice multiple mob tanking.

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