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3.3 Potential Avoidance Change

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3.3 Potential Avoidance Change Empty 3.3 Potential Avoidance Change

Post  Kurasu Sat Oct 03, 2009 6:04 am

I didn't want to hijack the MD thread to mention this, but going t oMania's brought a big burst of hope.

We know that the avoidance is being considered for 30/60/90%, but not work on PvP.

Ghostcrawler posted, later on, the following:

It is likely we will just replace the hunter pet Avoidance talent with one that increases pet dps. It is too situational to have as a talent now. Hunter pets will just take 90% less damage from creature AE the same as other pets do (meaning “for free”). We offer that avoidance as recognition that Fluffy doesn’t have the AI to get out of the fire on boss fights and likes to go in straight lines between you and a target, even if that means crossing fire.

Ninety percent avoidance should be enough to survive almost all boss AE attacks for a second or two — enough to get a heal or move your wolf (or sporebat). It isn’t intended to let your pet just ignore AE completely and stand in void zones. If you’re a pet class, you are going to have to manage the pet a little in dungeons and raids.

It was never our intent that pets just shrug off AE in PvP situations. In fact, it’s a little goofy if you think about it. We just technically couldn’t distinguish between creature and player AE before. We only go to that distinction as a last resort, since we like for PvP and PvE to work similarly. However we thought it was necessary in this case, since the complexity of boss encounters just doesn’t always leave pets with a way to avoid the AE damage. We think PvP AE damage often is avoidable (dude isn’t literally Bladestorming the entire arena at once), but we still understand that this is a PvP nerf to pets and we may buff them in other ways to compensate.

So, read that over again. And then again. And then again.

A) our pets will be getting an *automatic* 90% avoidance.
B) In return, we will be getting an extra talent that increases DPS. Which, for us, means increased TPS.

Dare I say, *GLEE*?

I know. I know. PTR, things aren't set, there's always the chance they'll change their mind, but this is one change that I haven't been so excited about since the potential of uncrittable pets.
Kurasu
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Post  Doug Sat Oct 03, 2009 7:13 am

What's more, he also suggested, i think in a later reply in the same thread, that he might be amenable to de-linking some talents at the very least...

Can anyone say: 'Last Stand'?
Doug
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Post  Nordh Sat Oct 03, 2009 12:21 pm

Just read it, and it's sweet!

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Post  Doug Sat Oct 03, 2009 7:20 pm

In response to:

I'd prefer that instead of adding another dps talent in that position, the existing dps talents in pet talent trees be buffed. Talent bloat is already extensive, even for BM hunters, and many talents go completely unused because there's just not enough points to go around.

He said:

That is by design. Before we added the bottom row of pet talents, BM hunters felt that their 51-point talent wasn't attractive because they couldn't actually improve pet dps with those points. If we made it too easy to cherry pick the dps talents, I fear we'd be in the same situation again.

You can have 5 different pets now, so even if you find a talent somewhat situational, you can probably find a pet to give it to.

Besides, judging from these responses, most pets already had the points in Avoidance, so you should just see pet dps increase with the current build (assuming we stick with this plan).

Actually, I kinda hope he read the rest of the thread because a lot of people made it clear that only BM can take all the dps talents but that the utility talents are gimped by Avoidance.
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