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Pet Armor Formula

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Pet Armor Formula Empty Pet Armor Formula

Post  Zwicky Mon Apr 20, 2009 10:55 am

The Current armor formula comes out to be

Pet Armor = FLOOR((Pet Base Armor * (1 + Family Mod)) + (Hunter Total Armor * .45) - 6 + Armor Buffs) * (1 + Thick Hide) * (1 + Natural Armor) * (1 + Pet Barding))

this equation leads to the table:

TalentsHunter ARPet AR (white)Pet AR (Green)ArmorTHNAPB+Calc'd (white)Calc'd (green)Health Calc'dDifference%
TH35697522692124441.2110972927141244310.00%
TH/NA35697653923136881.21.110972939581368710.00%
TH/NA/PB35697805277150571.21.11.10972953271505610.00%
TH1007297527938176901.2110972979611769000.00%
TH/NA1007297659694194591.21.110972997301945900.00%
TH/NA/PB10072978011625214051.21.11.109729116762140500.00%
Nothing964597294821145501110972948201454910.00%
NA9645974062651600511.110972962751600410.00%
NA/PB9645975378521760511.11.10972978761760500.00%
TH1007297767938177141.21120A972979851771400.00%
TH/NA1007297929694194861.21.1120A972997561948510.00%
TH/NA/PB10072980911625214341.21.11.120A9729117052143400.00%
Nothing9645974948211457011120A972948401456910.00%
NA9645976262651602711.1120A972962971602610.00%
NA/PB9645977778521762911.11.120A972979001762900.00%
TH1007297528346180981.211340972983691809800.00%
TH/NA10072976510143199081.21.113409729101791990800.00%
TH/NA/PB10072978012119218991.21.11.13409729121692189810.00%


TH= Thick Hide

NA= Natural Armor

PB= Pet Barding

Family 105.0%

Base 9729

Hunter % 45.0%


As you can see again its very close off by 1 here or there but overall very accurate.

Also it seems that agility only gives pets 1 Armor per point.


Last edited by Ihlos on Tue Apr 21, 2009 9:55 am; edited 2 times in total (Reason for editing : Updated with table and for Armor Formula)

Zwicky

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Post  Zwicky Mon Apr 20, 2009 10:56 am

Reserved

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Post  Ihlos Mon Apr 20, 2009 11:47 am

I may get some time to test this theory out in game tonight, but we may also be finishing up last nights raid, so I may have to get to it later this week. I am very keen to get this formula pinned down.
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Post  Zwicky Tue Apr 21, 2009 8:41 am

Updated with useful information that ihlos needs to put into the website Smile. Again thanks durante for the equation.

And you should sticky this topic as well ihlos.

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Post  Ihlos Tue Apr 21, 2009 9:52 am

This is good stuff, and I appreciate how the testing proves the accuracy. Thanks for putting the time in on this, I will def sticky and put it up in the pet stats page, with maybe a visual picture to help those who aren't math inclined and familiar with order of operation.

Thanks again!
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Post  Ihlos Fri Apr 24, 2009 3:18 pm

What does the -6 represent?
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Post  Durante Fri Apr 24, 2009 3:51 pm

Ihlos wrote:What does the -6 represent?
Heck if I know, but it seems to be correct. I've tried all different combinations of talents, buffs, and gear and that formula has held true for all of them. That -6 caused me a major headache trying to figure out why on earth my calculations were always off by such a small amount, because I certainly wasn't expecting it either.
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Post  Durante Sat Apr 25, 2009 6:03 am

I completely missed that pets get a points of armor per agility. I had expected them to get 2 points of armor from it like a player, but when that didn't work out I scrapped the idea entirely.

Since pets have 113 base agility at 80, that makes the correct base armor value: 9729 - 113 = 9616

and the new armor formula:

Pet Armor = FLOOR(((Pet Base Armor + (Base Agi + Flat Agi buffs) * (1 + Kings)) * (1 + Family Mod)) + (Hunter Total Armor * .45) - 6 + Armor Buffs) * (1 + Thick Hide) * (1 + Natural Armor) * (1 + Pet Barding))

You may want to check that though, I'm a bit more tired that I should be to attempt this kind of math.

(Base Agi + Flat Agi buffs) * (1 + Kings) could just as easily be written as (Agility after buffs) for simplicity sake, depending on how technical vs. easy to understand you want to make the formula
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Post  Zwicky Sat Apr 25, 2009 7:01 pm

I had expected the same thing and was surprised when it came out to be only one.

I'm really overworked this weekend but i will check it out on monday.

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Post  Ihlos Mon Apr 27, 2009 10:33 am

Ok so now im really confused.

Ive made a graphic version of the formula, but now im thinking it doesnt take into consideration agility buffs, and also Im confused about whether the pet has 35% armor scaling or 45%, and how the additional 10% from thick hide plays in.
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Post  Zwicky Mon Apr 27, 2009 10:44 am

The pet scaling is 45%, i dont know when this happened (maybe undocumented in 3.0), but it did happen.

Thick hide is 20% to total pet armor. Do you mean as far as how thick hide affects the hunter which then affects the pet?

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Post  Zwicky Mon Apr 27, 2009 11:05 am

Just ran this equation back through my formula with the new base pet armor of 9616 and found that it is fact very close to the real thing. I will update the first post here in a sec with a new table and the new equation. Nice work Durante. It also helped me figure out how it is calcing the white and green numbers that we see Smile when we mouseover.

So yeah Agility buffs which give more armor are in fact modified by the pet family modifier of 1.05 where as flat armor buffs are not.

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